;;;QQ:67762207
[@Basic_Wizard_2]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@Wizard_Next2]

[@Wizard_Next2()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 2
Equal D1 4
#ACT
GOTO @WizardQuest_STEP4
BREAK

#IF
Equal A0 %USERNAME
Equal D0 2
Equal D1 3
#ACT
GOTO @WizardQuest_STEP3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 2
Equal D1 2
#ACT
GOTO @WizardQuest_STEP2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 2
Equal D1 1
#ACT
GOTO @WizardQuest_STEP1
BREAK

#IF
Equal A0 %USERNAME
#SAY
ⲻġ \\
<  /@EXIT>
#ACT
BREAK

#IF
#SAY
ⲻġ \\
<  /@EXIT>
#ACT
BREAK

[@WizardQuest_STEP1]
#IF
#SAY
սʿ˵{FCOLOR/10}ҩ{FCOLOR/12}, ڵʿͷʦ˵{FCOLOR/10}ħҩ{FCOLOR/12}һҪġȻϻкܶҩˮ˵ҩʵġȻ{FCOLOR/10}ҩ{FCOLOR/12}Ͷ{FCOLOR/10}׼{FCOLOR/12}һЩô?\
ûǮҩֻҪ£ҾͻһЩҩ...?\\
</@WizardQuest_STEP1_1>\
</@WizardQuest_STEP1_2>

[@WizardQuest_STEP1_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
#SAY
㲻ԸæҲû취ֻʿˡ\\
<  /@exit>

[@WizardQuest_STEP1_1]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=3"
#SAY
²ѣæþȡ궩ʱ䶼ûУҰѷ(238:207)ȡҪǰȡĻһʾġ\\
<  /@exit>

[@WizardQuest_STEP2]
#IF
#SAY
㲻ǾܾҵǸʿ𡣽ܰ? \\
</@WizardQuest_STEP1_1>
</@WizardQuest_STEP1_2>

[@WizardQuest_STEP3]
#IF
#SAY
ҷ(238:207)ͿˡĻһлġ\\
<  /@exit>

[@WizardQuest_STEP4]
#IF
checkitem 鼮 1
#ACT
SET [301] 1
take 鼮 1
Mov A0 "AreaQuest1"
Mov D0 2
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=3"
#SAY
ˣȻͲǺܶ͵ҵĳˡ ԺҪָҩĻʱҡ\\
<  /@exit>
#ELSESAY
ȡһôѾ?\\
<  /@exit>
#ELSEACT
break

}

[@Basic_Wizard_2_1]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@Wizard_Next3]

[@Wizard_Next3()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 2
Equal D1 4

#ACT
GOTO @WizardQuest_STEP6
BREAK

#IF
Equal A0 %USERNAME
Equal D0 2
Equal D1 3
#ACT
GOTO @WizardQuest_STEP5
BREAK

#IF
Equal A0 %USERNAME
#SAY
ûʲôø˵... \\
<ر/@EXIT>
#ACT
BREAK

[@WizardQuest_STEP5]
#IF
#SAY
ҵܶ࣬ѡԼҪİɣûʱ...\
Ϊʲôûʱ? ͱˣ...\\
<ȡҩ̵/@WizardQuest_STEP5_1>

[@WizardQuest_STEP5_1]
#IF
#ACT
give 鼮 1
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=4"
#SAY
Ǳȷ.. ҰŵȥˣҰңԭ\\
<  /@EXIT>

[@WizardQuest_STEP6]
#IF
#SAY
ϰ͸ɺհɡ\\

}

[@Basic_Wizard_3]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@WizardQuest_3]

[@WizardQuest_3()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 3
Equal D1 4
#ACT
GOTO @Wizard_jobwha4
BREAK


#IF
Equal A0 %USERNAME
Equal D0 3
Equal D1 3
#ACT
GOTO @Wizard_jobwha3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 3
Equal D1 2
#ACT
GOTO @Wizard_jobwha2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 3
Equal D1 1
#ACT
GOTO @Wizard_jobwha1
BREAK

#IF
Equal A0 %USERNAME
#SAY
ҰﲻæҴ˰ɡ \\
<  /@EXIT>
#ACT
BREAK

[@Wizard_jobwha1]
#IF
#SAY
ԸңǺǣׯǷʦĹ磬кܶԸҡ\
ҲһԵְ¿ڳͲõ...\\
</@Wizard_jobwha1_1>\
</@Wizard_jobwha1_2>

[@Wizard_jobwha1_1]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=3"
#SAY
ӻ̯ȻۣܲʿǱر򣬻سǾƷǾƷġ\
ôһ˵𲻾ǰһĵ顣ǰĽ˵Ҫһ޸͡˵Ҫһ޸͡Ǽ˵޸ǴƷ̲ס\
ȥʦ(224:210)޸ȡҪ޸͵Ļͽġ\\
<  /@exit>\

[@Wizard_jobwha1_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
#SAY
㲻ȶҲû취ʱɡ\\
<  /@exit>\

[@Wizard_jobwha2]
#IF
#SAY
ԭǾܾҵʿ?\\
</@Wizard_jobwha1_1>
</@Wizard_jobwha1_2>

[@Wizard_jobwha3]
#IF
#SAY
ʦ(224:210)ȡ޸͡\\
<  /@exit>\

[@Wizard_jobwha4]
#IF
checkitem ޸ 1

#ACT
SET [301] 1
TAKE ޸ 1
Mov A0 "AreaQuest1"
Mov D0 3
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=4"
#SAY
лܰ޸ĻʦѾԭ\
ɶˡһһЩΪĳ͡\\
<  /@exit>\
#ELSESAY
ʦķˡ˵޸?  \\
<  /@exit>\
#ELSEACT
BREAK

}

[@Basic_Wizard_3_1]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@WizardQuest_3_1]

[@WizardQuest_3_1()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 3
Equal D1 4
#ACT
GOTO @Wizard_jobwha6
BREAK

#IF
Equal A0 %USERNAME
Equal D0 3
Equal D1 3
#ACT
GOTO @Wizard_jobwha5
BREAK

#IF
Equal A0 %USERNAME

[@Wizard_jobwha5]
#IF
#SAY
˭...ô֪ҵ?\
ҽ鲻ãԺ...  \\
<Ǿ...ӻϰķԸġ/@Wizard_jobwha5_1>

[@Wizard_jobwha5_1]
#IF
#ACT
GIVE ޸ 1
GIVE վ 1
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=4"
#SAY
...ˡӮˣǾ˻ˡ\
, Ǹ޸͡Ҫƿվȥ塣\
ȹվ? ˵ƿ\\
<  /@exit>\

#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=4"

[@Wizard_jobwha6]
#IF
#SAY
ҶӵĻͿ߰ɡ\\
<  /@exit>\
}

[@Basic_Wizard_4]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@WizardQuest_4]

[@WizardQuest_4()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 4
Equal D1 4
#ACT
GOTO @Wizard_chunl4
BREAK

#IF
Equal A0 %USERNAME
Equal D0 4
Equal D1 3
#ACT
GOTO @Wizard_chunl3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 4
Equal D1 2
#ACT
GOTO @Wizard_chunl2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 4
Equal D1 1
#ACT
GOTO @Wizard_chunl1
BREAK

#IF
Equal A0 %USERNAME
#SAY
ҰﲻæҴ˰ɡ \\
<  /@EXIT>\
#ACT
BREAK

#IF
#SAY
ⲻģ뻹ˡ\\
#ACT
BREAK

[@Wizard_chunl1]
#IF
#SAY
ȻЩʿܺãʱǺΪ...ҽء\\
</@Wizard_chunl1_1>\
</@Wizard_chunl1_2>

[@Wizard_chunl1_1]
#IF
#ACT
GIVE  1
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=3"
#SAY
һ˽£Ǻѣġ\ 
뽫Žùݸɻ(231:260)ʦ֡Ǹ൱ĳʵҳĺ˧\
˵ʲô...֮һҪ͵ʦ\\
<  /@exit>\

[@Wizard_chunl1_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
#SAY
,ΪƢЩ;ܾ...ǶŮ˼ʿĻͲӡϻҵĻһ̵ģɡ\\
<  /@exit>\

[@Wizard_chunl2]
#IF
#SAY
ҵ?\\
</@Wizard_chunl1_1>\
</@Wizard_chunl1_2>

[@Wizard_chunl3]
#IF
#SAY
뽫źùݸɻ(231:260)ʦ֡ \\
<  /@exit>

[@Wizard_chunl4]
#IF
#ACT
SET [301] 1
Mov A0 "AreaQuest1"
Mov D0 4
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=5"
#SAY
źѾ͵ˣڿڶŰ?\
Ϊ׼һ°ɡҪ¸߸κˡ\\
<  /@exit>\
}


[@Basic_Wizard_4_1]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@Wizard_4_1]

[@Wizard_4_1()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 4
Equal D1 4
#ACT
GOTO @Wizard_chunl6
BREAK

#IF
Equal A0 %USERNAME
Equal D0 4
Equal D1 3
#ACT
GOTO @Wizard_chunl5
BREAK

#IF
Equal A0 %USERNAME

[@Wizard_chunl5]
#IF
checkitem  1

#ACT
TAKE  1
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=4"
#SAY
Ʒϰ? ʲôŰ...\
תյˡûµĻȸ... æµʱ䲻˼\\
<  /@exit>\
#ELSESAY
Ҫ?\\
<  /@exit>\
#ELSEACT
break

[@Wizard_chunl6]
#IF
#SAY
ô, ߡ\\
<  /@exit>\
}

[@Basic_Wizard_5]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@WizardQuest_5]

[@WizardQuest_5()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 5
Equal D1 3
CHECKITEM  3
#ACT
GOTO @Wizard_chicken4
BREAK

#IF
Equal A0 %USERNAME
Equal D0 5
Equal D1 3
#ACT
GOTO @Wizard_chicken3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 5
Equal D1 2
#ACT
GOTO @Wizard_chicken2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 5
Equal D1 1
#ACT
GOTO @Wizard_chicken1
BREAK


#IF
Equal A0 %USERNAME
Equal D0 6
Equal D1 2
CHECKITEM  2
#ACT
GOTO @Wizard_Pig3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 6
Equal D1 2
#ACT
GOTO @Wizard_Pig2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 6
Equal D1 1
#ACT
GOTO @Wizard_Pig1
BREAK

#IF
Equal A0 %USERNAME
Equal D0 7
Equal D1 2
CHECKITEM ţ 1
#ACT
GOTO @Wizard_Cow3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 7
Equal D1 2
#ACT
GOTO @Wizard_Cow2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 7
Equal D1 1
#ACT
GOTO @Wizard_Cow1
BREAK

#IF
Equal A0 %USERNAME
#SAY
ҰﲻæҴ˰ɡ\\
<  /@EXIT>
#ACT
BREAK

[@Wizard_chicken1]
#IF
#SAY
ѡĻͿ϶׼Ҿֱ˵ˣ㿴ģҵĻ⣬ΪԵݡ\
ѧϰе书Ļʦ\\
</@Wizard_chicken1_1>\
</@Wizard_chicken1_2>

[@Wizard_chicken1_1]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=3"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=5"
#SAY
չҪǼţ⡣ȵӴΧץ3ֻɡ\
ҪעǴҪ⣬еĻͲˡ\
ôڸķã򵹼֮ڼʬϣȻͬʱAlt +ͿˡȻҪĵصȴֱ֡õϵͳʾΪֹ\
ڶʬԱеĻȽ׻⣬տʼЩϰߣԼϰҪˡ\\
<  /@exit>

[@Wizard_chicken1_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=5"
#SAY
̴򹤡ܹ׵ĲҴӻʼһһʱҡ\\
<  /@exit>

[@Wizard_chicken2]
#IF
#SAY
ôԵ׼? Ļϸ˵\\
</@Wizard_chicken1_1>\
</@Wizard_chicken1_2>

[@Wizard_chicken3]
#IF
#SAY
ӴΧץ3ֻֻʵ⡣\\
<  /@exit>\

[@Wizard_chicken4]
#IF
checkitem  3

#ACT
take  3
Mov A0 "AreaQuest1"
Mov D0 5
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=6"
#SAY
ãˡһˮƽѾܲˣ´øЩ\
ô벻һ? \\
</@Wizard_chicken4_1>\
</@Wizard_chicken4_2>
#ELSESAY
ûŪ? ⶼŪʿ?\\
<  /@exit>\
#ELSEACT
break

[@Wizard_chicken4_1]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=6"
#SAY
ã⡣˶ʺõɡ\
ߵ̫ԶĻӰʣӴӸץͷˡķǰ˵һҾͲٶ˵ˡ \\
<  /@exit>

[@Wizard_chicken4_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=6"
#SAY
ھû? ҪĻҲû취ԺҪʿ? \\
<  /@exit>

[@Wizard_Pig1]
#IF
#SAY
׼ô? Ļϸ˵\\
</@Wizard_chicken4_1>\
</@Wizard_chicken4_2>

[@Wizard_Pig2]
#IF
#SAY
ӴӸץͷʱϵ̫ĻӰʣԾһ\\
<  /@exit>

[@Wizard_Pig3]
#IF
checkitem  2
#ACT
take  2
Mov A0 "AreaQuest1"
Mov D0 6
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=7"
#SAY
? ţʣУ\
һץţԿɡţǴӸΣպץ󣬵аܻüǮνһء\\
</@Wizard_Pig3_1>\
</@Wizard_Pig3_2>
#ELSESAY
㻹ûŪŶ...֮ǰʱûбˡ\\
<  /@exit>
#ELSEACT
break

[@Wizard_Pig3_1]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=7"
#SAY
ѾԴ൱ˣţǰﲻͬҪСһҪСġôӴӸץһͷţɡ\\
<  /@exit>\

[@Wizard_Pig3_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=7"
#SAY
ĻҲû취... ԺҪʿ? \\
<  /@exit>\

[@Wizard_Cow1]
#IF
#SAY
׼ô? Ļϸ˵\\
</@Wizard_Pig3_1>\
</@Wizard_Pig3_2>

[@Wizard_Cow2]
#IF
#SAY
ӴӸץһͷţʱϵ̫ĻӰʣԾһ \\
<  /@exit>

[@Wizard_Cow3]
#IF
checkitem ţ 1

#ACT
SET [301] 1
TAKE ţ 1
Mov A0 "AreaQuest1"
Mov D0 7
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=8"
#SAY
ˡյҲûʲôġ?...ǿЦģ\
ȻҲСءˣ̶ѽԻȥˡҵĳȥɡ\\
<  /@exit>
#ELSESAY
ûŪţ? ֮ǰʱûб顣\\
<  /@exit>
#ELSEACT
break

}

[@Basic_Wizard_8]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@WizardQuest_1]

[@WizardQuest_1()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 8
Equal D1 3
checkitem  4
#ACT
GOTO @Wizard_deer4
BREAK

#IF
Equal A0 %USERNAME
Equal D0 8
Equal D1 3
#ACT
GOTO @Wizard_deer3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 8
Equal D1 2
#ACT
GOTO @Wizard_deer2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 8
Equal D1 1
#ACT
GOTO @Wizard_deer1
BREAK

#IF
Equal A0 %USERNAME
Equal D0 9
Equal D1 3
#ACT
GOTO @Wizard_husuabi3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 9
Equal D1 2
#ACT
GOTO @Wizard_husuabi2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 9
Equal D1 1
#ACT
GOTO @Wizard_husuabi1
BREAK

#IF
Equal A0 %USERNAME
Equal D0 9
Equal D1 0
#ACT
GOTO @Wizard_husuabi0
BREAK

#IF
Equal A0 %USERNAME
Equal D0 10
Equal D1 3
#ACT
GOTO @Wizard_galguli3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 10
Equal D1 2
#ACT
GOTO @Wizard_galguli2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 10
Equal D1 1
#ACT
GOTO @Wizard_galguli1
BREAK

#IF
Equal A0 %USERNAME
#SAY
Ҵˡ \\
<  /@EXIT>
#ACT
BREAK

#IF
#SAY
ⲻĻ˰ɡ\\
#ACT
BREAK

[@Wizard_deer1]
#IF
#SAY
ʮּģһ仰ྡֻжȹеѹزܳɳΪһʿһҪܳԿࡣ\
ǰҵҪȥץôô\\
</@Wizard_deer1_1>\
</@Wizard_deer1_2>

[@Wizard_deer1_1]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=3"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=8"
#SAY
ȴ¹ʼɡץ4ֻ¹ǵң¹ڴӵΧҵСĲҪΣա\\
<  /@exit>\

[@Wizard_deer1_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=8"
#SAY
ôôܻóɹ?\\
<  /@exit>

[@Wizard_deer2]
#IF
#SAY
׼?\\
</@Wizard_deer1_1>\
</@Wizard_deer1_2>

[@Wizard_deer3]
#IF
#SAY
ȥץ4ֻ¹ǵ\\
<  /@exit>

[@Wizard_deer4]
#IF
checkitem  4
#ACT
take  4
Mov A0 "AreaQuest1"
Mov D0 8
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=9"
#SAY
ˡθɵĲ\
ڿʼһ׼?\\
</@Wizard_deer4_1>\
</@Wizard_deer4_2>
#ELSESAY
û? ¹ڱΧ֡\\
<  /@exit>
#ELSEACT
break

[@Wizard_deer4_1]
#IF
#ACT
SET [199] 1
MOV S1 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=9"
#SAY
ץ3ֻڱɽΧǻĵˡȻߵ˳ĹҪСİ\
˵ûõģͲطˡ\\
<  /@exit>

[@Wizard_deer4_2]
#IF
#ACT
SET [199] 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=9"
#SAY
룬ҡ\\
<  /@exit>\

[@Wizard_husuabi1]
#IF
#SAY
¿ʼ? \\
</@Wizard_deer4_1>\
</@Wizard_deer4_2>

[@Wizard_husuabi2]
#IF
#SAY
ץ3ֻڱɽΧǻĵˡ˵ûõģͲ÷ȥˡ\\
<  /@exit>\

[@Wizard_husuabi3]
#IF
#ACT
SET [199] 0
Mov A0 "AreaQuest1"
Mov D0 9
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=10"
#SAY
ʵǿˣץǿĹҲӦûʲô⣬һɣ?\\
</@Wizard_husuabi3_1>\
</@Wizard_husuabi3_2>
#ELSESAY
Ը˾;úܳĻͲ̫Ժ...ӦȥǿԼʵҵҪץ֤Լ\\
<  /@exit>\
#ELSEACT
break

[@Wizard_husuabi3_1]
#IF
#ACT
SET [199] 1
MOV S1 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=10"
#SAY
๳èɧŴׯٵʧȥץЩ...\
ץӸĶ๳èɡץ5ֻ֤ʵ\\
<  /@exit>\

[@Wizard_husuabi3_2]
#IF
#ACT
SET [199] 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=10"
#SAY
ҪҲû취Ҫ֪Ҫ־ͱЩ\\
<  /@exit>\

[@Wizard_galguli1]
#IF
#SAY
׼? ô֮ǰ˽һҪ顣\\
</@Wizard_husuabi3_1>\
</@Wizard_husuabi3_2>

[@Wizard_galguli2]
#IF
#SAY
ץ5ֻ๳èһҪСĲҪ̫ߣΣյĹܶࡣ\\
<  /@exit>\

[@Wizard_galguli3]
#IF
#ACT
SET [199] 0
SET [301] 1
SET [209] 1
Mov A0 "AreaQuest1"
Mov D0 10
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=11"
#SAY
ˣеѾ
Ѿܺõ֤ԼʵڸĴׯҲСˣԺѶæÿȷһԼ¼ɡ\
⣬Ȼɫ˳ҵõͬȵͽ㲻Ҫе·...\\
<  /@exit>\
#ELSESAY
๳èûץ? Ҫץ5ֻ֤ɹ\\
<  /@exit>\
#ELSEACT
break
}
;;;QQ:67762207
